USING VR IN EDUCATION AND TRAINING

Imagine attending a school where you can walk through ancient Rome, explore molecular structures in chemistry, or even practice surgical operations in a safe virtual environment. This isn’t science fiction; it’s reality, thanks to virtual reality (VR), which is opening new horizons in education and training.
Advantages of Using VR for Educational Purposes
Immersion and Engagement
One of the main advantages of VR is the high level of immersion and engagement it offers students. Traditional teaching methods, such as lectures and textbook readings, often can’t compete with the interactive and visually captivating experiences that VR provides. VR allows students to actively participate in the learning process rather than passively receive information, significantly enhancing material retention and motivation to learn.
Practical Skills
VR offers a unique opportunity for hands-on learning. For instance, medical students can perform virtual surgeries, gaining invaluable experience without any risk to patients. In engineering and architecture, VR allows for the creation and testing of building models and mechanisms, helping students better understand the principles of various systems and technologies.
Accessibility and Inclusivity
For students with disabilities, VR can enhance the learning quality. For example, VR tours of museums and historic sites allow all students, regardless of the physical restrictions, to participate in educational tours and activities.
Disadvantages of Using VR for Educational Purposes
Despite all its benefits, the use of VR in education has its drawbacks, which need to be considered when implementing this technology.
High Costs
One of the main barriers to the widespread use of VR in education is the high cost of hardware and software. But it is becoming more and more affordable every year.
Technical Challenges
Integrating VR into the educational process requires technical infrastructure and specialists capable of supporting and maintaining the equipment. Issues with setting up and operating VR systems can distract teachers and students from the core educational process and create additional difficulties.
Limited Content Availability
Despite growing interest in VR in education, the amount of quality educational content is still limited. The developing VR materials requires significant resources and time, making them inaccessible for many educational institutions. Moreover, not all curricula can be effectively translated into a VR format.
Why VR Hasn’t Become Widespread Yet
The main reasons VR hasn’t become widespread in education include high costs, technical challenges, and limited content availability. However, despite these obstacles, the potential for VR to transform education remains immense. With technological advancements and the reduction of equipment costs, VR is expected to become increasingly accessible and widespread in educational institutions worldwide.
Top 10 Educational Apps:
1. Google Earth VR: Google Earth VR allows students to explore the planet, visit famous landmarks, and travel around the world. This app is perfect for geography and history lessons, offering users a new perspective on our planet.
2. Engage: This is a powerful platform for virtual meetings and learning. Engage allows for the creation and hosting of interactive classes, workshops, and lectures in a virtual environment, making learning more engaging and accessible.
3. Titans of Space PLUS: This app offers an exciting journey through the Solar System, where students can learn about planets, stars, and other celestial objects. It includes interactive elements and educational commentary.
4. The Body VR: Journey Inside a Cell: In this app, users can travel inside the human body and study it at a cellular level, making it an excellent tool for learning biology and medicine.
5. Ocean Rift: Ocean Rift is a virtual safari through the ocean where users can explore underwater worlds and interact with various marine creatures. This app is suitable for biology and ecology lessons, offering an exciting way to learn about marine life and ecosystems.
6. Anne Frank House VR: This app provides a virtual tour of Anne Frank’s house in Amsterdam, allowing users to learn about her life and World War II history interactively.
7. VirtualSpeech: This app combines virtual reality with communication skills training. Users can practice public speaking, conduct meetings, and participate in interviews in a realistic VR setting. VirtualSpeech offers valuable tools for building confidence and improving presentation skills.
8. MasterWorks: Journey Through History: This app offers users the opportunity to explore historical sites and artifacts in virtual reality. MasterWorks provides interactive tours of famous historical monuments, making history lessons more engaging and visual.
9. Discovery VR: The Discovery VR app offers a variety of educational videos and interactive experiences on topics such as nature, science, and culture. It’s an excellent tool for diversifying the learning process and immersing students in exciting educational content.
10. Apollo 11 VR and Mars Odyssey: A virtual journey to the Moon, based on the actual Apollo 11 mission, and a tour of Mars, based on real NASA data.
Conclusion
Using VR in education and training offers numerous benefits, including high student engagement, practical skills acquisition, and accessibility for students with disabilities. However, high costs, technical challenges, and limited content availability remain significant barriers. Nevertheless, the future of education with VR looks promising, and with technological advancements, we can expect VR to become an integral part of the learning process.